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Post by Dalent Ω on Jan 10, 2007 8:43:31 GMT -5
This is a different way to increase stats that I was thinking of. People have been asking how to increase Speed, and saying that some navis level up so slowly it's no fun (though I've only gotten that complaint once). So, I was thinking maybe we go the same way 2.0 on EXEW goes in increasing stats (members of EXEW like Shiroko and Blades know what I mean).
When you level up, you have a certain amount of EXP. Now, with the current system, your stats instantly raise, and you have no control over that. With the new way, you'd have complete control. So, say you're Level 10, with 800EXP. You would cash that EXP in on certain stats in order to increase them. Like, you'd put 20EXP into HP in order to get +20HP, or maybe 200EXP in Buster to get +1 Buster Damage. And Speed, 500EXP to get +1 Speed. And 10EXP for +1MB.
All these numbers are not actual ways of incriments, just to show you the basic idea of things. And also with this way, you can possibly increase stats before you actually level up. Levels would just be there.
This would also cause you to have to keep track of how much EXP you are putting into certain areas. So, what does everyone think?
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Post by Avi_Protocol on Jan 10, 2007 9:52:29 GMT -5
This gives me the idea of another similar system. Well, I would like it better if it was changed from EXP to somehting else. I took this idea from Diablo and well Kingdom Hearts: CoM.
Before everything, I would like to suggest a new way for Custom Chips. This way introduces a new stat called Custom Capacity (CC). This decides how many copies of a single Custom Chip you can have in your folder.
The system is that each time we level up we get to choose five Stat Points to use to enhance stats. A chart could be made to see how much Stat Points (SP) are needed to increase a stat. However, there are some exceptions for different Ranks of Navis:-
Leader HP - 3 SPs to increase HP by 20 (With a cap of 1500) MB - 4 SPs to increase it by 1 Custom Capacity - 9 SPs to increase it by 1 Speed - 15 SPs to increase it by 1 Buster Damage - 18 SPs to increase it by 1 (with a cap of 6)
Power HP - 3 SPs to increase it by 20 (With a cap of 1000) MB - 2 SPs to increase it by 1 Custom Capacity - 10 SPs to increase it by 1 Speed - 17 SPs to increase it by 1 Buster Damage - 15 SPs to increase it by 1 (with a cap of 10)
Defense HP - 3 SPs to increase HP by 40 (With a cap of 2500) MB - 2 SPs to increase it by 2 Custom Capacity - 9 SPs to increase it by 1 Speed - 20 SPs to increase it by 1 Buster Damage - 20 SPs to increase it by 1 (with a cap of 5)
Support HP - 3 SPs to increase it by 50 (With a cap of 3000) MB - 2 SPs to increase it by 2 Custom Capacity - 10 SPs to increase it by 1 Speed - 15 SPs to increase it by 1 Buster Damage - 23 SPs to increase it by 1 (with a cap of 5)
Intel HP - 3 SPs to increase it by 20 ( With a cap of 2000) MB - 3 SPs to increase it by 1 Custom Capacity - 8 SPs to increase it by 1 Speed - 15 SPs to increase it by 1 Buster Damage - 20 SPs to increase it by 1 (with a cap of 5)
Speed HP - 4 SPs to increase it by 20 (With a cap of 1000) MB - 2 SPs to increase it by 1 Custom Capacity - 11 SPs to increase it by 1 Speed - 10 SPs to increase it by 1 Buster Damage - 20 SPs to increase it by 1 (with a cap of 5)
In this way, Levels would be for something and EXP would serve it's original purpose. At the same time, it is similar to the EXEW way, just not exactly as it is. The numbers are not for certain but I would recommend them to be close to these if they are changed. This would also cause the Navis to develope their strengths faster and their weaknesses slower, making a balanced system.
Or, we can make it all the same:-
HP - 3 SPs to increase it by 20 MB - 2 SPs to increase it by 1 Custom Capacity - 10 SPs to increase it by 1 Speed - 15 SPs to increase it by 1 Buster Damage - 20 SPs to increase it by 1 (with a cap of 5)
However, I would suggest a solution to be made for those who have already gained several levels. Their Navis would return to their initial stage. but maintain their levels. They would be given Stat Points equal to the amount of Stat Points they would have gained. They would be able to distribute them amongst the stats and get a newer, up to date stat.
Thank you!
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Shinn
Advanced Netbattler
Posts: 234
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Post by Shinn on Jan 10, 2007 10:03:10 GMT -5
That seems like a good idea Avi...
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Post by Dalent Ω on Jan 10, 2007 12:07:37 GMT -5
The idea as I had planned it did involve stat points, but no Custom Capacity. But then I decided against it. But yeah, I like that way Avi. Custom Capacity though..what would it start at, and why so high? I at least understand Buster and Speed being so high, but what about CC?
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Post by Avi_Protocol on Jan 10, 2007 12:58:55 GMT -5
I think the Custom Capacity should start at 1 or two at a maximum, and slowly work until 30.
Well, as for why they are that high, it's just a way to prevent users to have folders overloaded with the same Custom Chip. Like for example, if Thousand Daggers had around 15 copies in the folder, in the first turn, 4 of them could be used to destroy all your good offensive chips, and in the second turn 4 more can be used to destroy all your defensive chips and so on. Also, if I can use 4 Elusive Lights in the same turn on Neon, without PanelGrab it would be nearly impossible to hit me at a normal distance...
Thus, this high is to prevent this from happening quickly... But if you think of it another way, you just need two level-ups to raise the CC by 1...
Thank you, Dalent and Shadow, for liking this idea!
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Post by Dalent Ω on Jan 10, 2007 14:10:57 GMT -5
Well, while they are Custom Chips, they still must follow the Folder Rules. So only 4x of the same Standard Chip, 1x of the same Mega/Giga Chip. So only 4 Thousand Daggers could be in a folder at once anyways.
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Post by Avi_Protocol on Jan 10, 2007 14:31:21 GMT -5
Oh... I forgot about that...
How about changing CC into something that decides the total number of Custom Chips you can have ina folder... In this way, we start with 3 and slowly add more and more until 30. Well, the requirement for this being high is mainly for fun and partly to reduce the number of Custom Chips you can put. If you want, the standard requirement could be reduced to 8, but not any lower, since that would ruin the fun.
One more thing I've forgotten to say: Stat Points do stack from one level to another. You can keep the Stat Points for later use.
Thank you!
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Post by Dalent Ω on Jan 10, 2007 14:55:48 GMT -5
Okay, sounds cool. And the max would be 25, since that's the max folder size.
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Post by Avi_Protocol on Jan 10, 2007 15:23:37 GMT -5
Oh, yeah, sorry again... So this shall be followed right? Shall I make a guide or will you make one?
Thank you for approving this!
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Post by Dalent Ω on Jan 10, 2007 16:12:44 GMT -5
Well, we're going to let others give input first.
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Post by william on Jan 10, 2007 16:17:05 GMT -5
The old way is nice and simple. This ends up very hard to do, as if you are level 10, you can only up your speed by one. My point is is that it does not balance out, and I don't like how confusing this is.
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Post by Dalent Ω on Jan 10, 2007 18:31:09 GMT -5
By Level 10, you'll have 45 stat points. And if you put all of them in Speed, you'll up your Speed by 5 (using Avi's Method). And if we continue with the old way, you won't up your Speed, ever.
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Post by Avi_Protocol on Jan 10, 2007 23:31:02 GMT -5
Well, actually it's not as complicated as it looks... When you level, you just have to choose which stat to distribute your Stat Points and how much to distribute to them. Then, you just wait until you get a Stat up.
The only thing that I fear about this is that Support is a little advantageous... It has lesser weaknesses than the other Navis.
May I change the Support's Buster Damage requirement to 25?
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Cydver
Advanced Netbattler
R3T4RD GFXer Team Revo Member
Posts: 231
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Post by Cydver on Jan 11, 2007 2:17:31 GMT -5
Gee. Sounds like Maplestory. I'm for it!
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Post by Avi_Protocol on Jan 11, 2007 2:33:29 GMT -5
Uhh...you do the same thing for Maplestory too?
Uhh...Shadow, did you vote?
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Post by william on Jan 11, 2007 3:56:40 GMT -5
But this way, it makes it so that you will end up much weaker than you normally would.
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Post by Avi_Protocol on Jan 11, 2007 4:14:09 GMT -5
Well, weaker in some stats and stronger in the others. Overall, I think it would be balanced.
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Post by william on Jan 11, 2007 5:49:19 GMT -5
And @ Dalent: Yeah, but there are navi cust programs for that. And by a high level, you'd be able to have plenty of them. I like what we do now cause it puts good limits on classes, and keeps each class true to itself.
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Shinn
Advanced Netbattler
Posts: 234
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Post by Shinn on Jan 11, 2007 8:46:48 GMT -5
I'm voting for your new way.
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Post by Dalent Ω on Jan 11, 2007 13:09:49 GMT -5
And @ Dalent: Yeah, but there are navi cust programs for that. And by a high level, you'd be able to have plenty of them. I like what we do now cause it puts good limits on classes, and keeps each class true to itself. You gonna pay 10-50K (price not set) each for multiple Speed+1 Programs? And the main limits on classes are HP. That limit is still there. Cause once you put so many stat points in HP, it won't raise anymore.
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Post by william on Jan 11, 2007 15:07:21 GMT -5
They don't cost that much. They cost 4k, rather meaningless in the scheme of things.
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Post by Dalent Ω on Jan 11, 2007 16:17:53 GMT -5
Umm...no they don't cost 4k. These aren't Rapid+1, these are Speed+1. The whole system is based on Speed.
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Post by william on Jan 11, 2007 16:43:20 GMT -5
Uhh... *Goes and buys Speed + 1's before Dalent adds to the price*
They're only 4k in the shops. I didn't even make that, you did.
EVERYONE! Buy them before he changes it!
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Post by Dalent Ω on Jan 11, 2007 21:48:09 GMT -5
Too late, I removed it.
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Post by william on Jan 12, 2007 6:13:32 GMT -5
Well, I still got stuff...
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Post by Maverick X on Jan 12, 2007 17:10:39 GMT -5
What's the old way?
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Post by Avi_Protocol on Jan 12, 2007 17:35:56 GMT -5
The one that is being used at this moment. You can find more information regarding it in the various threads in the Rules and Guides Section.
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Post by Maverick X on Jan 12, 2007 17:53:08 GMT -5
Okay. Thanks ^.~
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