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Post by Dalent Ω on Nov 23, 2006 18:32:27 GMT -5
Okay, considiering you get your Rank in EXP for Netbattles, how should we do it for Virus Battles (since you get alot less EXP, and it's alot easier)? Should we change it so that you get your Rank in EXP for virus battles, and twice that for navi battles?
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Post by william on Dec 9, 2006 9:26:28 GMT -5
Yeah. I also think that nothing but an S rank should earn the winner chips. We don't need something like on NBR when Dalent and I had seperate topics for all of our chips.
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Post by Avi_Protocol on Dec 10, 2006 5:03:53 GMT -5
I think it should be done according to what Sesshoumaru has said, just a little different. Instead of a percentage, it should state how much EXP we gain for fighting a particular type of Virus (regardless of number). It should start from 1 to 3.
Thank you!
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Post by Dalent Ω on Dec 10, 2006 9:08:21 GMT -5
So, each virus would be worth a certain amount of EXP, eh? Like, a Mettuar is worth 1 EXP? So killing off 2 Mettaurs would get you 2 EXP. I might make it so that an S-Rank doubles it, and a 10 rank adds 50% (rounded down). So against that same group of Mettaurs, if you got an S-Rank, you'd get 4 EXP, and if you got a 10 Rank, you'd get 3. That is the plan I like. Any objections?
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Post by Pontus on Dec 10, 2006 14:02:35 GMT -5
Sounds good.
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Post by william on Dec 10, 2006 14:37:02 GMT -5
So...how much EXP is needed for a level up? If you are gonna make the EXP turnout that small, then here is my suggestion for up until level 10. And yes, EXP does stack. To get an idea of the way my formula works, I have put the exp needed to advance next to each level after level 1.
Level 1: 0 EXP Level 2: 30 EXP (+30) Level 3: 60 EXP (+30) Level 4: 120 EXP (+60) Level 5: 180 EXP (+60) Level 6: 270 EXP (+ 90) Level 7: 360 EXP (+90) Level 8: 480 EXP (+120) Level 9: 600 EXP (+120) Level 10: 750 EXP (+ 150)
And so on. Level 11 would need 900 EXP.
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