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Post by william on Dec 28, 2006 0:07:57 GMT -5
Manta.exe Description: Soon enough Biography: See above Net Op: Has one, but is not currently with them. HP: 200 Rank: Defender Element: Aqua Speed: 1
Ocean Spray - 1 Damage - Aqua Manta gathers a ball of ocean water in his hand. He can launch it at the opponent to do miniscule damage. He can also charge it to send a 5 foot wave crashing down at the opponent as long as they're only a few feet ahead. If the field is an Ocean Field, then the wave doubles in size and can travel to the end of the field.
Manta Blade - Projectile/Slash - 40 Damage - Speed 5 - M Aqua Element; Manta's arm blades get covered in ice. Then, they loosen and begin to spin. They begin to rotate extremely fast, to the point that the blade can only be seen as a large disk. He can launch these blades out at the opponent. By using a sensor in his hand, he can force where the blades go, but soon after they hit the target, they return to him. Hits twice. He mainly uses this to handle large groups of enemies.
Manta - Projectile/Slash - 40 Damage - Codes: M, * Aqua Element; Manta's arm blades get covered in ice. Then, they loosen and begin to spin. They begin to rotate extremely fast, to the point that the blade can only be seen as a large disk. He can launch these blades out at the opponent. You may choose where each blade hits. Hits twice. TIMEFREEZING.
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Post by Dalent Ω on Dec 28, 2006 10:32:23 GMT -5
How many arms does he have? Lol!
If it hits twice, say so.
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Post by william on Dec 28, 2006 10:35:28 GMT -5
...Is that a trick question? I'll pretend that didn't happen. Yeah...He...has two arms.
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Post by Max Blaze on Dec 28, 2006 10:44:19 GMT -5
OMG. My next navi was supposed to be the first Defensive one >.<
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Post by Dalent Ω on Dec 28, 2006 14:42:49 GMT -5
Approved'd-ness
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Post by Dalent Ω on Dec 29, 2006 20:39:52 GMT -5
Just noticed something in your navichip. Remove the "Hits twice" part. I noticed you said you can choose were each blade hits, meaning you can make each blade hit one person. But by making it say "Hits twice," you make it seem like each blade hits twice, and both can hit one target.
I know, my mistake. Sorry.
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Post by william on Dec 29, 2006 20:44:30 GMT -5
DALENT! This is the second time in a day that you've messed up. And each blade does not hit twice. There are 2 40 Damage blades that you can choose targets for.
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Post by Dalent Ω on Dec 29, 2006 20:48:43 GMT -5
I said it makes it seem like it. Just...gah, whatever...
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Post by william on Dec 29, 2006 20:52:32 GMT -5
I'll modify it so that it's clear.
Manta Blade - Projectile/Slash - 40 Damage - Speed 5 - M Aqua Element; Manta's arm blades get covered in ice. Then, they loosen and begin to spin. They begin to rotate extremely fast, to the point that the blade can only be seen as a large disk. He can launch these blades out at the opponent. By using a sensor in his hand, he can force where the blades go, but soon after they hit the target, they return to him. Each blade does 40 damage, but that damage can be modified by support chips. He mainly uses this to handle large groups of enemies.
Manta - Projectile/Slash - 40 Damage - Codes: M, * Aqua Element; Manta's arm blades get covered in ice. Then, they loosen and begin to spin. They begin to rotate extremely fast, to the point that the blade can only be seen as a large disk. He can launch these blades out at the opponent. You may choose where each blade hits. Each Blade does 40 damage, but that damage can be modified by support chips. TIMEFREEZING.
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Post by Dalent Ω on Dec 29, 2006 21:37:35 GMT -5
Okay, that's good.
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Post by william on Dec 29, 2006 21:41:48 GMT -5
Ok. I'll change it then.
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Post by william on Jan 1, 2007 13:40:38 GMT -5
Using my last four Blank chips to make 2 each of the following attacks....
Torrent Shield - Defense - Code M Aqua Element; Using the Staff of Shifting Tides, Manta calls up a barrier made of rapidly moving white water. This water surrounds him in a 3 foot thick barrier. This barrier catches projectiles and blasters sent his way and protects whatever is inside. It lasts until the end of the turn.
Streaming Force - Defense - Code M Manta calls upon the Staff of Shifting Tides to call out several geysers from underneath the opponent. This attack does not do damage, but it does push the enemy a considerable distance away. He uses this as a defense against melee and slash attacks. This protection lasts until the end of the turn.
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Post by william on Jan 1, 2007 17:20:25 GMT -5
Bump...Can someone approve me?
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Post by The Shiroko Σ on Jan 1, 2007 17:36:36 GMT -5
Approved Customs.
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Post by william on Jan 1, 2007 17:37:23 GMT -5
Thanks Shiroko.
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