Post by Dalent Ω on Nov 23, 2006 18:36:32 GMT -5
Crosses
A Cross is gained from a navi after doing a mission controling them, then beat them. Crosses have no time limit, so can last forever, unless they are hit with their weak element. If you switch out of a Cross, or are removed from it by the enemy, you cannot use it for the remainder of the battle. Each Cross changes your charge shot, and may give special abilities. You cannot activate a BeastOut the same turn you activate a Cross.
Cross Overdrive draws out the full power of the Cross, but it drains all power from the Cross. The Overdrive Chip can be used the turn after you activate the Cross, and requires two actions. Once you use the Overdrive Chip, you are removed from the Cross for the remainder of the battle.
Beast Outs
A Beast Out is gained through a grueling process, and only after you have at least one Cross. Beast Outs only last three fullturns. You speed is pushed beyond reason, and when you use a chip, you warp in range to use it and warp back. In BeastOut, your speed +5. It takes one action to activate a BeastOut. You cannot activate a Cross the same turn you activate a BeastOut.
Beast Over
A BeastOver can occur when you run out of turns for beastOut and activate it the next turn. Beast Over last 1 turn, and all your attacks becomenear impossible to dodge. You take no damage from effects like Poison, and are insanely fast. You can also make 5 actions that turn. But at the end of the turn you activate it, it goes away. You cannot use Crosses for the remainder of the battle, nor can you Virus Merge. At the end of each of your turns, you lose 100HP, and your your navi cust is disabled (except Undershirt). Also, all Null-Element Chips do double damage. You cannot die from the HP Drain. It takes one action to activate BeastOver.