Post by Dalent Ω on Nov 8, 2006 15:49:18 GMT -5
Our battle system is RP based and each navi will get 4 actions per turn. Moving does not count as an action. Actions are the following: Charging (can only be a final action, or it takes up the whole turn), using a chip in any fashion, using your buster, activating a BeastOut.
When in a battle, at the end of your post (before or after you post the HP), also post what chips (and codes) you used. This makes it easier to determine if you are using the same codes.
The challenger in a battle picks the field, and the challengee goes first. If you declare an "Open Challenge," you are considered the challenger.
The following are the field types, and their effects.
Normal - This field has no special effects
Magma - Non-Fire type navis take 50 Damage at the begining of their turn. Wood Navis take 100 Damage. Fades after 3 turns.
Grass - Wood type navis heal 50HP at the begining of their turn. Fire-type attacks deal double damage on this field, and burn away the Grass it hits.
Steel - These panels cannot be broken at all. Elec attacks do double damage.
Ocean - All non-Aqua type navis get Speed-2. Elec and Wind attacks do double damage on this field. All Fire type navis get -10 HP a turn here.
Ice - All non-Aqua navis have a harder time moving. If hit with an Aqua-Element attack, you are Frozen. Elec-Element chips do double damage on this field.
Holy - All attacks do 1/2 damage on this field. Highly recommended for low level/HP navis.
Dark - All navis lose 100HP per turn, regardless of any other effects. You cannot be deleted from the HP drain from the field. The NaviCustomizer is disabled on a Dark Field.
Rocky - On this field, 5 boulders are randomly scattered. Each boulder has 300HP, and can be pushed with Airshot.
Any attack that needs to be charged for use, takes the last two actions. You cannot charge at the beginning of a turn and then use a battle chip. It will not work that way. If you charge at the end of your turn, then releasing your charge at the begining of the next turn counts as an action.
Battlechips are one of the vital sources of attacking in the megaman world and will be used according t the battle network games using codes. You may only use battlechips of the same code or type together for instance. Say you have a FirehitF and a FlamelineF, you may use them together since they are of the same code. When using two chips of the same code, you cannot choose another code other than * so try using your chips wisely in battle and make combos count.
Your chips for battle go in your folder. Your folder is the chips you use in battle. Without any other assistance, you can only have 20 chips in your folder, though you can have as many chips as you want in your account. Your folder can only have 4 of one type of chip, even if in different codes. Your Custom Chip(s) are also included in this limit. You can have as many standard chips as you want in your folder, as long as it meets previous requirements (No more than 4 of each chip, 20 chips max). You are only allowed 5 Mega Chips in your folder, no duplicates. NaviChips are also Megachips. Only one Giga Chip is allowed in your folder, period. Secret chips count towards whatever class is in their description.
Speed is used in battle to determine how easily you can dodge attacks. The higher an attacks speed is than your navi's speed, that harder it becomes to dodge. But the higher your speed is than an attack's speed, it becomes easier to dodge. Melee and Slash attacks have the same speed your navi does. Support attacks have no speed, because they are near-instantaneous. Blaster attacks have their own speed, which varies by attack. Projectile attacks have a low speed, but have your speed added onto them, meaning The faster you are, the faster the Projectile is. Power Navis also add 1 Speed to all Projectile attacks, on top of adding their speed.
And as always, distance plays a vital role. If you are right next to your opponent, and they use an attack that has 3 speed less than yours, there still is no way to dodge. And if you are halfway across the field, and the attack is twice your speed, you still have a good chance to dodge because of the distance traveled.
Program advances if introduced will take all your actions to charge them up for the next turn and use them. If you let go of the charge, they will be rendered useless and you will not be able to use the chips for the remainder of the battle.
When you win a battle, you get a prize based on your busting level. Your busting level is determined by how many turns the battle was, how many times you got hit, and wether or not you used a Cross. While using a Cross does not lower your busting level, not using one helps it. If you get an S-Rank, you get a Zenny prize as well your standard prize.
Since virus fights are easier, it will be easier to get a lower rank. You need a near 1-turn deletion to get an S-Rank in virus battle, while you can take as long as 4 turns for an S-Rank in navi battles. In V1 navi fights, if you get an S-Rank, you get the *-code of the V1 Navi Chip. No other version of navi has an *-code navichip. Anytime you rank 4 or below, you only get Zenny.
A staff member must judge your battle and will determine rank and prize.
When in a battle, at the end of your post (before or after you post the HP), also post what chips (and codes) you used. This makes it easier to determine if you are using the same codes.
The challenger in a battle picks the field, and the challengee goes first. If you declare an "Open Challenge," you are considered the challenger.
Fields
The following are the field types, and their effects.
Normal - This field has no special effects
Magma - Non-Fire type navis take 50 Damage at the begining of their turn. Wood Navis take 100 Damage. Fades after 3 turns.
Grass - Wood type navis heal 50HP at the begining of their turn. Fire-type attacks deal double damage on this field, and burn away the Grass it hits.
Steel - These panels cannot be broken at all. Elec attacks do double damage.
Ocean - All non-Aqua type navis get Speed-2. Elec and Wind attacks do double damage on this field. All Fire type navis get -10 HP a turn here.
Ice - All non-Aqua navis have a harder time moving. If hit with an Aqua-Element attack, you are Frozen. Elec-Element chips do double damage on this field.
Holy - All attacks do 1/2 damage on this field. Highly recommended for low level/HP navis.
Dark - All navis lose 100HP per turn, regardless of any other effects. You cannot be deleted from the HP drain from the field. The NaviCustomizer is disabled on a Dark Field.
Rocky - On this field, 5 boulders are randomly scattered. Each boulder has 300HP, and can be pushed with Airshot.
Charging
Any attack that needs to be charged for use, takes the last two actions. You cannot charge at the beginning of a turn and then use a battle chip. It will not work that way. If you charge at the end of your turn, then releasing your charge at the begining of the next turn counts as an action.
Battlechips
Battlechips are one of the vital sources of attacking in the megaman world and will be used according t the battle network games using codes. You may only use battlechips of the same code or type together for instance. Say you have a FirehitF and a FlamelineF, you may use them together since they are of the same code. When using two chips of the same code, you cannot choose another code other than * so try using your chips wisely in battle and make combos count.
Folders
Your chips for battle go in your folder. Your folder is the chips you use in battle. Without any other assistance, you can only have 20 chips in your folder, though you can have as many chips as you want in your account. Your folder can only have 4 of one type of chip, even if in different codes. Your Custom Chip(s) are also included in this limit. You can have as many standard chips as you want in your folder, as long as it meets previous requirements (No more than 4 of each chip, 20 chips max). You are only allowed 5 Mega Chips in your folder, no duplicates. NaviChips are also Megachips. Only one Giga Chip is allowed in your folder, period. Secret chips count towards whatever class is in their description.
Speed
Speed is used in battle to determine how easily you can dodge attacks. The higher an attacks speed is than your navi's speed, that harder it becomes to dodge. But the higher your speed is than an attack's speed, it becomes easier to dodge. Melee and Slash attacks have the same speed your navi does. Support attacks have no speed, because they are near-instantaneous. Blaster attacks have their own speed, which varies by attack. Projectile attacks have a low speed, but have your speed added onto them, meaning The faster you are, the faster the Projectile is. Power Navis also add 1 Speed to all Projectile attacks, on top of adding their speed.
And as always, distance plays a vital role. If you are right next to your opponent, and they use an attack that has 3 speed less than yours, there still is no way to dodge. And if you are halfway across the field, and the attack is twice your speed, you still have a good chance to dodge because of the distance traveled.
Program Advances
Program advances if introduced will take all your actions to charge them up for the next turn and use them. If you let go of the charge, they will be rendered useless and you will not be able to use the chips for the remainder of the battle.
Wins, Busting Levels, and Prizes
When you win a battle, you get a prize based on your busting level. Your busting level is determined by how many turns the battle was, how many times you got hit, and wether or not you used a Cross. While using a Cross does not lower your busting level, not using one helps it. If you get an S-Rank, you get a Zenny prize as well your standard prize.
Since virus fights are easier, it will be easier to get a lower rank. You need a near 1-turn deletion to get an S-Rank in virus battle, while you can take as long as 4 turns for an S-Rank in navi battles. In V1 navi fights, if you get an S-Rank, you get the *-code of the V1 Navi Chip. No other version of navi has an *-code navichip. Anytime you rank 4 or below, you only get Zenny.
A staff member must judge your battle and will determine rank and prize.