Zenny: 8,950
ZBugfrags: 0
Blank Chips: Secret (1)
Unlocker x3
Folders in the making
2 Trainarrow 3 S(f), 2 Bubble Star 3 S (f), 3 FlashBomb 3 S(f), Sword S(f), Widesword S(f), Long Sword S(f), 3 Aqua Sword A(f), 3 Aquaneedle 3 A (f), 2 Invisible *(fx1), 3 Areagrab *, 2 Slow Gauge *(f), Fullcust *, Aquaman SP A(f), assorted customs....
(f)=Found
Aqua Cross (Seance)Obtained from: Aquaman.EXE
Element: Aqua
- Charge non-timefreezing Aqua-Element chips for double damage.
- Gives Charge + 1 effect.
- Regain 5% max HP with every charged Aqua Chip used
- Charge shot becomes Bubble Shot
- Weakness: Elec
Overdrive ChipAqua Overdrive - Blaster - 100+(50xBuster) damage - Speed 15 - Code: A
Aqua Element; towers of water appear underneath every opponent, tossing them into the air. When they come down, they take 50 Damage from impact. If on an Ocean Field, it is unavoidable. Removes you from Aqua Cross upon use.
All Navi Cust Programs- Attack + 1 (5) - 3 MB
- Speed + 1 (3) - 6 MB
- HP + 100 - 12 MB
- Under Shirt - 2 MB
- Break Charge - 5 MB
- Rapid + 1 - 3 MB
All Chips4x Cannon A
4x Cannon B
1x Hi Cannon M
4x Thunder *
4x Airshot *
2x Spreader L
2x PanelGrab S
1x Panelgrab *
3x Aqua Needle 3 A
1x Corn Shot J
2x Corn Shot K
1x Corn Shot L
4x Magma Cannon 2 B
3x Train Arrow A
2x Train Arrow 2 M
2x Train Arrow 3 S
2x EnergyBomb *
2x Mega Energybomb *
3x Random Meteor S
1x Shoot Meteor S
4x Doll Thunder A
2x Bubble Star B
2x Bubble Star 3 S
1x Aqua Dragon S
1x Flash Bomb *
3x Flash Bomb 3 S
1x Magnum F
1x Machine Gun A
2x Machine Gun 3 B
3x AquaSword A
1x FireSword F
2x Wave Arm F
2x Firehit 3 B
2x Elec Pulse S
1x Black Bomb B
2x Sword S
1x WideSword S
1X Long Sword S
1x Gun Del Sol C
1x Airspin F
4x Reflector1 A
1x Reflector C
2x SlowGauge *
4x BusterUP *
2x Barrier *
1x IronShell2 M
1x Invisible *
1x VDoll *
2x YoYo *
1x Bug Bomb S
1x Sea Seed *
4x Poison Seed P
1x Shadow S
1x Popup *
4x Rock Cube *
1x Muramasa M
1x Anubis P
1x Aquaman A
1x Aquaman *
1x Aquaman EX A
1x Aquaman SP A (MAX Power)
1x Heatman *
1x Heatman EX H
1x Heatman SP H (MAX Power)
1x Tenguman *
1x Tomahawkman *
1x Slashman *
1x Elecman E
1x Elecman *
1x Killerman K
1x Quickman *
1x Energyman E
1x Raiga R
1x Raiga *
1x Kiara *
1x Rift R
1x Blazeman B
1x Scythe S
1x Shade S
Cannon – Blaster – 40 Damages – Codes: A , B, C, * - Speed 2
Null Element; Forms a green cannon on your navi’s arm, firing off an average speed blast.
High Cannon – Blaster – 80 Damage – Codes: L, M, N, * - Speed 4
Null Element; Forms a blue cannon on your navi’s arm, firing off a fast blast.
Magma Cannon 2 - Projectile - 120 Damage - Speed 6 - B, D, F, M, O
Fire Element; Your navis hand changes into a volcano and fires a powerful blast of fire forward. Hits the first obstacle in its path.
Spreader1 – Blaster – 30 Damage - Codes: L, M, N, * - Speed 4
Null Element; A blunt barrel materializes that fires a shot straight which spreads into several explosions when it hits. Also damages enemies surrounding the target. Travels at a high speed.
MachGun1 - Blaster - 30 Damage - Codes: A,R,T,* - Speed 5
Cursor Element; A machinegun appears on your Navi's arm and it fires 9 shots in total. If there are 3 enemies or more, each enemy is hit once. If there are 2 enemies, the enemy further away is hit twice while the nearer one is hit once. If there is one enemy, it is hit thrice.
MachGun3 - Blaster - 70 Damage - Codes: B,F,M - Speed 7
Cursor Element; A machinegun appears on your Navi's arm and it fires 9 shots in total. If there are 3 enemies or more, each enemy is hit once. If there are 2 enemies, the enemy further away is hit twice while the nearer one is hit once. If there is one enemy, it is hit thrice.
Fire Hit3 - Melee - 180 Damage - Speed 8 - A,B,C
Fire Element; Flaming punches attack all enemies in a 10 foot radius of you!
Magnum - Projectile - 130 Damage - Speed 18 - F,L,W
Cursor Element; Time freezes, and your navi targets a widesword range anywhere on the field. He/She then blows it up, cracking all of the panels. Breaks.
FlashBomb1 - Projectile - 40 Damage - Codes: J,L,Q,* - Speed X+1
Null Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. If it hits the enemy, they are flinched. If it lands without hitting anything, it will explode after a second or so, emitting a flash that hits the whole field. The flash does 40 damage, and is undodgable, Invisible-piercing and paralysing.
FlashBomb3 - Projectile - 100 Damage - Codes: H,P,S - Speed X+3
Null Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. If it hits the enemy, they are flinched. If it lands without hitting anything, it will explode after a second or so, emitting a flash that hits the whole field. The flash does 100 damage, and is undodgable, Invisible-piercing and paralysing.
Wave Arm - Blaster - 80 Damage - Codes E,F,G - Speed 6
Null Element; A shockwave is sent across the ground passing through any obstacles. It can turn slightly to hit its mark.
AirShot – Blaster – 20 Damage - Codes: * - Speed 3
Wind Element; A blunt barrel materializes which fires a shot of air in a straight line. Knocks the opponent or obstacles backwards. Causes the opponent to Flinch when hit.
Panelgrab – Support – Codes: *
Null Element; Instantly holds the opponents navi in place for one full turn.
FireBurn1 – Blaster – 70 Damage – Codes: F, G, H - Speed 5
Fire Element; Fires a stream of flame that stretches to a moderate distance from the source. Burns all Grass Panels that it travels through. Travels at a moderate speed.
BubbleStar1 – Projectile – 60 Damage – Codes: B, E, T – Speed X+1
Water Element; Tosses a starfish that moves sideways, slowly at the enemies. The opponent is wrapped up in a bubble when hit, which causes them to take 2x damage from Electric Elemental attacks. The opponent cannot act while in the bubble, for 1 full turn. The bubble bursts once it is hit. Hard to dodge.
BubbleStar3 – Projectile – 100 Damage – Codes: G, R, S – Speed X+3
Water Element; Tosses a starfish that moves sideways, at high speed, towards the enemies. The opponent is wrapped up in a bubble when hit, which causes them to take 2x damage from Electric Elemental attacks. The opponent cannot act while in the bubble, for 1 full turn. The bubble bursts once it is hit. Hard to dodge.
CornShot1 – Blaster – 50 Damage – Codes: J, K, L – Speed 2
Wood Element; A corn’s head materializes on your Navi’s arm that fires 2 continuous bomb shots right at the opponent. Causes grass to sprout from beneath the opponent, forming a Grass Panel. The opponent Flinches when hit. Each bomb hits two times.
BlackBomb - Projectile - 250 Damage - Codes: B,F,O - Speed X+1
Fire Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. If it hits the enemy, they are flinched and it does 100 Damage to them. If it lands without hitting anything, it will stay on the field until hit by a Fire attack. When it does get hit by a Fire attack, it detonates and blasts a huge area around it in a large radius, making it extremely hard to dodge. AUtomatically explodes if it lands on a Magma area.
Airspin - Projectile - 50 Damage - Speed 4 - F,G,R
Wind Element; Your navi tosses an air disk somewhere on the field. Then, it makes air spin around it to hit 2 times. If it's hit by another wind attack, it adds an extra rotation.
GunDelSol1 – Blaster - ??? Damage – Codes: C, M, T, * - Speed: 6
Null Element; A version of Django’s own GunDelSol materializes that emits a wide ray of sunlight, burning the opponent for a period of time. Does 20 Damage for each turn held. Can be held up to three turns, in between which no other moves can be used other than moving and dodging.
TrainArrow1 – Blaster – 30 Damage – Codes: A, F, K - Speed 8
Water Element; Fires a train of ice-tipped arrows. If the opponent is at a very far range (over 30 feet), 5 arrows are fired simultaneously. If the opponent is at a moderate distance (20-29 feet), 4 arrows are fired simultaneously. If the opponent is at a short distance (1-19 feet) two arrows are fired simultaneously. If the opponent is at point blank, a single arrow is fired. Each arrow travels at a moderate-fast speed.
TrainArrow2 – Blaster – 40 Damage – Codes: G, M, Z - Speed 9
Water Element; Fires a train of ice-tipped arrows. If the opponent is at a very far range (over 30 feet), 5 arrows are fired simultaneously. If the opponent is at a moderate distance (20-29 feet), 4 arrows are fired simultaneously. If the opponent is at a short distance (10-19 feet) three arrows are fired simultaneously, and if they are closer, two arrows are fired. If the opponent is at point blank, a single arrow is fired. Each arrow travels at a moderate-fast speed.
TrainArrow3 – Blaster – 50 Damage – Codes: M, S, Y - Speed 10
Water Element; Fires a train of ice-tipped arrows. If the opponent is at a very far range (over 30 feet), 5 arrows are fired simultaneously. If the opponent is at a moderate distance (20-29 feet), 4 arrows are fired simultaneously. If the opponent is at a short distance (10-19 feet) three arrows are fired simultaneously, and if they are closer, two arrows are fired. If the opponent is at point blank, a single arrow is fired. Each arrow travels at a moderate-fast speed.
Thunder – Blaster – 40 Damage – Codes: B, R, S, * - Speed 1
Electric Element; Fires a small yellow thunder ball that chases after the opponent slowly. Stuns the opponent when hit.
DollThunder1 – Blaster – 120 Damage – Codes: A, E, Q – Speed 8
Electric Element; A ScarCrow’s head materializes on your Navi’s arm that fires a chain of lightning straight that zaps the opponent at high speed.
SeaSeed - Projectile - Codes S,O,F,* - Speed X+1
Aqua Element; A seed appears in your navis hand. When thrown, it causes a large portion of the field to become Ocean. If it hits an enemy, only the spot where they're standing becomes Ocean.
PoisonSeed - Projectile - 0 Damage - Codes: H,N,P,* - Speed X+1
Wood Element; A seed appears in your navi's hand and when thrown causes the surrounding area to become a PoisonField. If it lands on an enemy, only that spot where the enemy was hit turns into Poison.
ElecPulse1 – Blaster – 100 Damage – Codes: J, L, S – Speed 8
Electric Element; A satellite materializes on your Navi’s arm that fires three small chains of lightning at a very high speed. The chains travel together for a very short distance and spreads to cover a wider area. Overall, the lightning stretch over a short distance. Pierces Invis and causes the opponent to be stunned when hit.
Sword – Slash – 80 Damage – Codes: L, S, H, *
Sword Element; Slashes with a cybersword.
Wide Sword – Slash – 80 Damage – Codes: L, S, H, *
Sword Element; Slashes with a wide-tipped cybersword.
LongSword - Slash - 100 Damage - Codes: H,L,S,* - Speed X+2
Sword Element; Your navi slashes two spaces ahead of him with a slightly lengthened sword.
AquaSword - Slash - 160 Damage - Codes: A,I,Y - Speed X+2
Aqua Element; Your navi slashes the space in front of him horizontally quickly with a wide-tipped aqua sword.
FireSword - Slash - 80 Damage - Codes: F,O,Z - Speed X+2
Fire Element; Your navi slashes the space in front of him horizontally quickly with a wide-tipped, enflamed sword.
Reflector1 – Defense – 60 Damage - Codes: A, P, C, *
Null Element; Blocks an attacking sending a shockwave back at the opponent. The shockwave is incredibly fast but can be stopped by holes.
Aqua Dragon - Blaster - 120 Damage - Speed 7 - H,P,S
Aqua Element; A dragon appears to the left of the opponent and quickly attempts to hit them by traveling through them and then behind them. Changes panels to ice that in goes over.
BugBomb - Projectile - 0 Damage - Codes: G,S,V - Speed X+1
Null Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. If it hits the enemy, they are hit with a random bug. If it lands without hitting anything, it will cause the area around its landing site to be infected by bugs, thus causing any opponents in that area to be hit by bugs. Does one of the following effects: Disables all offensive navi cust programs, gives a -10 HP a turn glitch for the rest of the fight, or confuses for two turns.
EnergyBomb - Projectile - 40 Damage - Codes: C,K,V,* - Speed X+1
Null Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. Upon striking its target, the bomb explodes thrice.
MegaEnergyBomb - Projectile - 60 Damage - Codes: G,M,O,* - Speed X+2
Null Element; A small bomb appears in your navi's hand and it can be thrown at the enemy. Upon striking its target, the bomb explodes thrice.
Aqua Needle3 - Blaster - 80 Damage - Speed 9 - A,L,U
Aqua Element; Three needles rain down on a target in extremly rapid succesion. You may also divide the needles among different targets. Freezes enemy if they are on Water panels.
Random Meteor - Projectile - 100 Damage - Speed 6 - E, I, S, V, Z
Fire Element; Your navi uses a staff to call down twelve meteors to hit in the area. Use the dice code to determine the number that aim for the enemy.
Shoot Meteor - Projectile - 100 Damage - Speed 8 - A, D, F, S, Y
Fire Element; Your navi uses a staff to call down nine meteors to hit the area directly in front of you. Unfortunatley, this attack is very easy to dodge.
SlowGauge - Support - Codes: *
Null Element; everyone in battle is allowed one more action per turn than normal. Cannot go above 6 actions.
Invisible – Support – Codes: *
Invis Element; Turns your navi transparent making all attacks that are not super piercing miss for one full turn.
Popup - Support - Codes: *
Invis Element; this chip places your navi underground for the next 3 turns. They can move around, and only can be hit by attacks that hit the ground (such as thrown objects or shockwaves). Cannot be used on a Holed field. Every time your navi attacks, they appear above ground to use the attack, and are vulnerable.
Barrier - Defense/Support - Codes: A, F, R, *
Null Element; summons a barrier around your navi that stops one hit from an attack. Immune to all buster shots.
Shadow – Support – Codes: S, *
Invis Element; Causes only Slash type attacks to deal any damage for one full turn.
BusterUP - Support - Codes: *
Variable Element; your navi's buster damage is increased by one. Does not count as an action.
Rockcube - Support - *
Obstacle Element; A Rockcube with 200 HP appears in front of you.
Muramasa - Slash - ??? Damage - Codes: M - Speed X+2
Sword Element; Your navi slashes a long area in front of him with a katana, dealing damage equal to the amount of HP lost in the battle so far.
Aquaman - Blaster - 50 x3 Damage - Codes: A, * - Speed: Time-Freezing
Aqua Element; Aquaman is summoned. He pulls out a hose and shoots a large beam of water at the enemy. The water spreads at the end. Can hit multiple enemies.
Aquaman EX - Blaster - 60 x3 Damage - Codes: A - Speed: Time-Freezing
Aqua Element; Aquaman is summoned. He pulls out a hose and shoots a large beam of water at the enemy. The water spreads at the end. Can hit multiple enemies.
Aquaman SP - Blaster - 70 to 120 x3 Damage - Codes: A - Speed: Time-Freezing
Aqua Element; Aquaman is summoned. He pulls out a hose and shoots a large beam of water at the enemy. The water spreads at the end. Can hit multiple enemies.
Heatman – Blaster – 100 Damage – Codes: H, * - Speed: Time-Freezing
Fire Element; Heatman is summoned. He spits fire that rises from the panels ahead, damaging nearby enemies.
Heatman EX – Blaster – 130 Damage – Codes: H - Speed: Time-Freezing
Fire Element; Heatman is summoned. He spits fire that rises from the panels ahead, damaging nearby enemies.
Heatman SP – Blaster – 160 to 260 Damage – Codes: H - Speed: Time-Freezing
Fire Element; Heatman is summoned. He spits fire that rises from the panels ahead, damaging nearby enemies.
Killerman – Blaster – 100 Damage – Codes: K, * - Speed: Time-Freezing
Cursor Element; Killerman is summoned. His third eye opens and aims straight at the first opponent in front of him. It fires a super-piercing beam in a straight line at the opponent. Stuns.
Tenguman – Melee – 70 x2 Damage – Codes: T, * - Speed: Time-Freezing
Wind Element; Tenguman is summoned. He charges at the opponent, and hits the opponent from the front and from the side. Can hit multiple enemies.
Tomahawkman - Slash - 140 Damage - Codes: T, * - Speed: Time-Freezing
Wood Element; Tomahawkman is summoned. He slices the opponent with his tomahawk at a Life Sword Range. Makes the opponent Flinch.
Elecman – Projectile – 120 Damage – Codes: E, * - Speed: Time-Freezing
Elec Element; Elecman is summoned. He raises is hands and causes lightning bolts to zap nearby enemies from above. If there is an obstacle nearby, he zaps the obstacle along with the enemies around the obstacle. Stuns.
Slashman – Projectile/Slash – 80 Damage – Codes: S, * - Speed: Time-Freezing
Sword Element; Slashman is summoned. He pulls out multiple kunai according to your area of the entire field, and throws them at the opponent. He pulls out 3 kunai knives normally; 6 if the opponent is Panel Grabbed; 9 if the opponent is Area Grabbed. Each kunai inflicts 10 Damage. Finally, Slashman slices the opponent at a Wide Sword range.
Raiga V1 - Standard - 45 Damage- R , * Code
Fire Element; Raiga appears on the field and slashes the enemy in a widesword range. It also hits adjacent panels. TIMEFREEZING.
Kiara.EXEV1- Blaster- 10 damage - K + * Code
Null element;Kiara fires an arrow into the air. The arrow splits into 6 arrows and rain down on the enemy.
Rift V1 - Blaster – 40 Damage - Codes: R,*
Null Element; Darkness swarms around Rift enveloping a very large portion of the field in poison dealing 40 damage to all enemies and causing a -10 HP Glitch in then for 2 turns. TIMEFREEZING.
BlazeMan V1 - Blaster - 60 - B, *
Null Element; BlazeMan appears and uses extreme speed to move behind the foe and fire a powerful blast from his Stratus Buster. TIMEFREEZING.
EnergymanV1 - Slash - 60 Damage - Codes: E, *
Elec Element; Energyman warps in front of an enemy and slashes with a wide swipe. Stuns. TIMEFREEZING.
ShadeV1 - Slash - 60 - Code S; * Code
Null; Shade appears in front of his enemies and slashes them with a Shadow Claw attack. (Time Freeze)
Scythe Blade – Slash – 30x2 damage – Null Element – Code S,*
Scythe appears and slashes at the opponent twice with his large scythe. TIMEFREEZING.